Talk:Gamebridge
GAMEBRIDGE MEETING NOTES
[edit source]2025
[edit source]DEC 3 2025
[edit source]PREMEETING ROLES
[edit source]- Facilitators (1 or more): LX
- Note takers (2+ is ideal): LX, Martin
OUTLINE SCHEDULE
[edit source]- Brief what gamebridge is intro and brief mention of GameJamCamp
- Intros (intro yourself and what your gaming or game dev related interests are, share what you'd like to share about or want to learn about/get help with)
- Announcements (1-2 sentences about your announcement not the whole topic)
- Topics (announcements in detail to discuss them, game demos, tutorials to learn stuff by request or offer from whomeever teaching)
- Mentoring if someone wants feedback or help with a topic in their projects
- Tutorials for people who might be beginners needing to learn gamedev in general or a specialty within it or just a specific technique
- GAME JAM UPDATES
- During game jams we'll talk about the phases of the jam and share people's progress and teach about the current and next phase of the jam
INTRODUCTIONS
[edit source]- Name: About themselves.
- Alex: long time member. has done game dev for a long time here, great place to do it. always looking for people to help
- Michael: Made my own engine in C++ and a game!
- Martin: Helping to work on games here with other people. Like narrative and artsy fartsy type games! Work at the MADE (game museum in Oakland, they have good community events for gamedev coworking every tuesday and I'm running thursday digital creator hacknights).
- Sophia:
- Corrie:
DEMOS
[edit source]SOPHIA
[edit source]Demoing a game engine made in JS and typescript JSX.
- Eg. the room that we're in right here is a side view of our character in a room.
- Defines game objects, rooms, things you have access at any time to implement adventure game type behavior.
- Like Inform but good.
- Game specific
JAM CAMP DISCUSSION =
[edit source]CONCEPT PHASE =
[edit source]- Corrie: Like the Uplink hacking game but modernized with quality of life features and new content on the web.
- LX: You could do something mysterious like Doki Doki Lit.
- You could also add something to differentiate.
- You can
ANNOUNCEMENTS
[edit source]- Godot gamedev meetups: https://www.noisebridge.net/wiki/Godot_Meetup every third saturday of the month.
INTRO TO GAMES AT NOISEBRIDGE
[edit source]- "Games Guild at Noisebridge encompasses many subgroups:
Q&A =
[edit source]- Does anyone have questions maybe someone in the group might know the answer?
TOPICS
[edit source]- Does anyone have a discussion topic? Let's take a stack of topics first before we get into them.
PLAYTESTS
[edit source]- Does anyone have a game they want to playtest?
DEMOS =
[edit source]- Does anyone have a game work in progress they want to demo?
GAME JAM!
[edit source]- Discuss ongoing game jam progress.
- EXPERIMENTATION DISCUSSION
- ALEX: Working on chatty card game with LLMs.
- Anna: Working on snowman game. Thinking to add tests like in webdev.
- Q: What are unit tests?
- A: https://www.youtube.com/watch?v=5TI0uIyjP6I Unit tests are simple self-contained tests of specific functions and features with mock input and output that test they work as expected in isolation. Integration tests are tests that test how all the pieces work together. In games, that means running your whole game through scripted scenarios to see that all the pieces work together as expected with mocked input.
- Anna: Right now you shoot snowmen till they die. It's too easy because you can spam it.
- Q: Sometimes pause menu doesn't pause.
- A: Statemachines with an enum and enter/exit transition functions can make things more consistent for modes/enus and characters.
- Q: What kind of variety could we give to the top down 2D turret shooting at snowmen?
- A: Different snowman types.
- Q: How could you animate different characters without making new sprites?
- A: Puppet/cutout skeletal animation with multiple parts/attachments that just follow the movement of the sprite animation for something as simple as a hat going up and down.
2D Bone Animations with the Godot Engine - Tutorial
- "Cutout Animation: Godot's documentation specifically details "Cutout Animation," which is their term for puppet animation. This involves creating a hierarchy of Node2D nodes, with Sprite2D nodes representing the individual parts of the character."
- Paper prototyping:
Eric
[edit source]- Wants to do a tabletop board game design type of game like D&D or stuff like that. A game for people who alraedy have toys so they can buy or build a diorama and play with it.
- Also want to do a digital game like Tomb Raider based on Peru Inca era culture with monsters and spirits maybe take something like Ayahuasca to gain powers. Cool stories to incorporate. Could involve how different tribes would trade.
- Martin: Love the toys game idea. There were games like barcode and CD based games taht generated monster stats from some elements of each thing.
- You could use the name as a pseudorandom element without a box barcode.
- We paper prototyped a simplified warhammer game with 3 vs 3 tokens for healing, melee, shooting and hit points stats on a small grid.
Martin
[edit source]Choose your own adventure with narrative links on a page with music.
Elle
[edit source]- you're. teen in NYC.Subways were dirty in 80s. Graffiti was scruffy and less artsy. Keith Herring was doing pieces back then.
- Players 2-6 hang out living lives each week to get as many experiences as possible from a selection list.
- Eg. Volunteer at animal shelter, meet a stranger, different characters.
- Reminds of Tales of Arabian Nights https://boardgamegeek.com/image/496577/tales-of-the-arabian-nights
- Who you are determines what you want. Eg. Artist gets more points from art experiences at gallery. Athlete gets more from gym or court.
- Got some character sketches prototyped.
- Q: How to publish the game?
- A: board games in tabletop have high success rate.
- Q: How would you get it in stores after self-proudced phase?
- A: Unknown but a transition from DIY 3d printed STL files for sale to manufactured boxsets has been done before.
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NOV 26 2025
[edit source]PREMEETING ROLES
[edit source]- Facilitators (1 or more): LX
- Note takers (2+ is ideal): LX, Martin
OUTLINE SCHEDULE
[edit source]- Brief what gamebridge is intro and brief mention of GameJamCamp
- Intros (intro yourself and what your gaming or game dev related interests are, share what you'd like to share about or want to learn about/get help with)
- Announcements (1-2 sentences about your announcement not the whole topic)
- Topics (announcements in detail to discuss them, game demos, tutorials to learn stuff by request or offer from whomeever teaching)
- Mentoring if someone wants feedback or help with a topic in their projects
- Tutorials for people who might be beginners needing to learn gamedev in general or a specialty within it or just a specific technique
- GAME JAM UPDATES
- During game jams we'll talk about the phases of the jam and share people's progress and teach about the current and next phase of the jam
INTRODUCTIONS
[edit source]- Name: About themselves.
- Alex: long time member. has done game dev for a long time here, great place to do it. always looking for people to help
- Anna: Interested in circuit hacker mondays, has worked in Godot. has worked on some platformer games
- Eric: Coming to NB for music room making music, sets, DJing, videos. Into 3D printing. Want to learn about game desig and development.
- Martin: Helping to work on games here with other people. Like narrative and artsy fartsy type games! Work at the MADE (game museum in Oakland, they have good community events for gamedev coworking every tuesday and I'm running thursday digital creator hacknights).
ANNOUNCEMENTS
[edit source]- Godot gamedev meetups: https://www.noisebridge.net/wiki/Godot_Meetup every third saturday of the month.
INTRO TO GAMES AT NOISEBRIDGE
[edit source]- "Games Guild at Noisebridge encompasses many subgroups:
Q&A =
[edit source]- Does anyone have questions maybe someone in the group might know the answer?
TOPICS
[edit source]- Does anyone have a discussion topic? Let's take a stack of topics first before we get into them.
PLAYTESTS
[edit source]- Does anyone have a game they want to playtest?
DEMOS =
[edit source]- Does anyone have a game work in progress they want to demo?
GAME JAM!
[edit source]- Discuss ongoing game jam progress.
- EXPERIMENTATION DISCUSSION
- ALEx: Working on chatty card game with LLMs.
- Anna: Working on snowman game. Thinking to add tests like in webdev.
- Q: What are unit tests?
- A: https://www.youtube.com/watch?v=5TI0uIyjP6I Unit tests are simple self-contained tests of specific functions and features with mock input and output that test they work as expected in isolation. Integration tests are tests that test how all the pieces work together. In games, that means running your whole game through scripted scenarios to see that all the pieces work together as expected with mocked input.
- Anna: Right now you shoot snowmen till they die. It's too easy because you can spam it.
- Q: Sometimes pause menu doesn't pause.
- A: Statemachines with an enum and enter/exit transition functions can make things more consistent for modes/enus and characters.
- Q: What kind of variety could we give to the top down 2D turret shooting at snowmen?
- A: Different snowman types.
- Q: How could you animate different characters without making new sprites?
- A: Puppet/cutout skeletal animation with multiple parts/attachments that just follow the movement of the sprite animation for something as simple as a hat going up and down.
2D Bone Animations with the Godot Engine - Tutorial
- "Cutout Animation: Godot's documentation specifically details "Cutout Animation," which is their term for puppet animation. This involves creating a hierarchy of Node2D nodes, with Sprite2D nodes representing the individual parts of the character."
- Paper prototyping:
Eric
[edit source]- Wants to do a tabletop board game design type of game like D&D or stuff like that. A game for people who alraedy have toys so they can buy or build a diorama and play with it.
- Also want to do a digital game like Tomb Raider based on Peru Inca era culture with monsters and spirits maybe take something like Ayahuasca to gain powers. Cool stories to incorporate. Could involve how different tribes would trade.
- Martin: Love the toys game idea. There were games like barcode and CD based games taht generated monster stats from some elements of each thing.
- You could use the name as a pseudorandom element without a box barcode.
- We paper prototyped a simplified warhammer game with 3 vs 3 tokens for healing, melee, shooting and hit points stats on a small grid.
Martin
[edit source]Choose your own adventure with narrative links on a page with music.
Elle
[edit source]- you're. teen in NYC.Subways were dirty in 80s. Graffiti was scruffy and less artsy. Keith Herring was doing pieces back then.
- Players 2-6 hang out living lives each week to get as many experiences as possible from a selection list.
- Eg. Volunteer at animal shelter, meet a stranger, different characters.
- Reminds of Tales of Arabian Nights https://boardgamegeek.com/image/496577/tales-of-the-arabian-nights
- Who you are determines what you want. Eg. Artist gets more points from art experiences at gallery. Athlete gets more from gym or court.
- Got some character sketches prototyped.
- Q: How to publish the game?
- A: board games in tabletop have high success rate.
- Q: How would you get it in stores after self-proudced phase?
- A: Unknown but a transition from DIY 3d printed STL files for sale to manufactured boxsets has been done before.
NOV 19 2025
[edit source]PREMEETING ROLES
[edit source]- Facilitators (1 or more): LX
- Note takers (2+ is ideal): LX, Martin
OUTLINE SCHEDULE
[edit source]- Intros (intro yourself and what your gaming or game dev related interests are, share what you'd like to share about or want to learn about/get help with)
- Announcements (1-2 sentences about your announcement not the whole topic)
- Topics (announcements in detail to discuss them, game demos, tutorials to learn stuff by request or offer from whomeever teaching)
- Mentoring if someone wants feedback or help with a topic in their projects
- Tutorials for people who might be beginners needing to learn gamedev in general or a specialty within it or just a specific technique
- GAME JAM UPDATES
- During game jams we'll talk about the phases of the jam and share people's progress and teach about the current and next phase of the jam
INTRODUCTIONS
[edit source]- Alex: started gamebridge and is excited to see people work on stuff
- Garik: beginner in gamedev, have coding experience 12+ yrs, working on some small games, showed sheep game last time, exploring next ideas, using unity open to godot
- Eric: Doing music in music room working on upgrading it, could also support video and streaming/recording in the room, beginner gamedev, music maker
- Sophia: game dev tabletop designer, unity experience, interested if an idea for unity games
- Martin: Like to work on games, working w Eric on music
- Jessie: interested in gamedev, nongamedev unity experience, also tabletop on aethertac and other stuff
- Daario: Did game dev a while ago. Garik's friend. Factory games. Plays shapes 2.
ANNOUNCEMENTS
[edit source]- GAMEBRIDGE GAME JAM STARTING TODAY!
- Aethertac playtest will continue! Join their discord: https://discord.gg/TUAvenSF
- Garik: Working on super early new prototype idea to show!
- Jessie: Looking for pixel art!
- BAD (Bay Area Developers gamedev collective) is a sister group with many gamedevs and arists that are good to meet and hang out with on their Discord! https://www.badcollective.games/
INTRO TO GAMES AT NOISEBRIDGE
[edit source]Q&A =
[edit source]* Anyone know how to mocap? * Jessie worked on it. Cam mocap is improving. * Tutorials and coding AI? * Our tutorials series: https://gamebridgeu.wordpress.com/ * Tutorial series starts with making a simple FPS where you solve the problem of alling forever.
TOPICS
[edit source]AETHERTAC
[edit source]- Aethertac playtest will continue! Join aetherworld discord: https://discord.gg/TUAvenSF
GARIK DEMO
[edit source]- Moving points around to triangulate movement is fun!
- Ideas for single and multiplayer movement and level complications or teamwork
- How to make levels for it?
- LX: https://www.youtube.com/watch?v=Mssc0S8GeFI the p
- Sheep update: everyone who sees it loves it, some updates to polish and mechanics.
GAME JAM!
[edit source]OVERVIEW
[edit source]EXPERIMENTATION
[edit source]- Ideas we have so far:
* Eric: Game with physical toys that you can play tabletop. * Garik: Monster thing. or sheep? * Jessie: Narrative focused idea maybe? More of programmer.
CONCEPT
[edit source]Think of a 1-2 sentence concept that sparks someone's imagination with the most unique ideas of your game and a GIF animated sequence that could convey what your game is about.
Q&A
[edit source]?: I saw a sign in the library at Noisebridge indicating that Gamebridge is Wednesdays at 8. Is this correct? LX: Yes
COPY THE TEMPLATE FROM BELOW
[edit source]- Every meeting, you can copy the below notes template into https://pad.riseup.net/p/gamebridge.
- Ask that you have 1-2 facilitators and 2 or more note takers so the most active note taker can speak and have the other notetaker write and correct things.
GAMEBRIDGE MEETING NOTES TEMPLATE
[edit source]NOV 19 2025
[edit source]PREMEETING ROLES
[edit source]- Facilitators (1 or more): ?
- Note takers (2+ is ideal): ?, ?
OUTLINE SCHEDULE
[edit source]- Intros (intro yourself and what your gaming or game dev related interests are, share what you'd like to share about or want to learn about/get help with)
- Announcements (1-2 sentences about your announcement not the whole topic)
- Topics (announcements in detail to discuss them, game demos, tutorials to learn stuff by request or offer from whomeever teaching)
- Mentoring if someone wants feedback or help with a topic in their projects
- Tutorials for people who might be beginners needing to learn gamedev in general or a specialty within it or just a specific technique
- GAME JAM UPDATES
- During game jams we'll talk about the phases of the jam and share people's progress and teach about the current and next phase of the jam
INTRODUCTIONS
[edit source]- Name: About themselves.
ANNOUNCEMENTS
[edit source]INTRO TO GAMES AT NOISEBRIDGE
[edit source]- "Games Guild at Noisebridge encompasses many subgroups:
Q&A =
[edit source]- Does anyone have questions maybe someone in the group might know the answer?
TOPICS
[edit source]- Does anyone have a discussion topic? Let's take a stack of topics first before we get into them.
PLAYTESTS
[edit source]- Does anyone have a game they want to playtest?
DEMOS =
[edit source]- Does anyone have a game work in progress they want to demo?
GAME JAM!
[edit source]- Discuss ongoing game jam progress.