Gamebridge/Coin Tutorial
Coin Tutorial
Once you've made your first level have obstacles to avoid falling forever, it's time to add some objectives for your players to seek out.
- Create a Coin.cs script
- Create a World.cs script
- Make Coin.cs a trigger that sends an AddCoin message to World.cs
- Make World.cs increment a coin integer variable and display it OnGUI.
Make a coin object
You need an actual 3D game object to represent coins in the game.
- In the Hierarchy panel, click Create.
- Click 3D Object.
- Click Cylinder.
Size the cylinder to look like a coin
- Click the Scale tool or press the R key.
- Double click on the cylinder's name in the Hierarchy or type F key to focus on the cylinder, which zooms into it
- In the inspector panel, the scale's Y value defaults to 1. Set it to be 0.1.
- Now it looks like a flat, circular coin, a doubloon!
Color the coin to be golden
- Attach the Coin.cs script to