VRBridge: Difference between revisions
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VRBridge is the Noisebridge virtual and augmented reality working group and is part of the [[Games]] guild.</span> | <big>'''VRBridge''' is the Noisebridge virtual and augmented reality working group and is part of the [[Games]] guild.</span> | ||
* '''[[#RESOURCES|RESOURCES]]:''' [[VR Cart]], HTC Vive VR Headset, Acer Windows MR VR Headset, Oculus Rift VR Headset. | * '''[[#RESOURCES|RESOURCES]]:''' [[VR Cart]], HTC Vive VR Headset, Acer Windows MR VR Headset, Oculus Rift VR Headset. | ||
* '''[[#EVENTS|EVENTS]]:''' [[Gamebridge|Gamebridge Tuesdays]] | * '''[[#EVENTS|EVENTS]]:''' [[Gamebridge|Gamebridge Tuesdays]] | ||
* '''CHANNELS:''' Noisebridge [[Slack]] #vr. | * '''CHANNELS:''' Noisebridge [[Slack]] #vr.</big> | ||
{{boxend}} | {{boxend}} | ||
Revision as of 19:04, 5 January 2022
| Noisebridge | About | Visit | 272 | Manual | Contact | Guilds | Stuff | Events | Projects | Meetings | Donate | E |
| Guilds (Volunteer) | Maintainers | Meta | Code | Electronics | Fabrication | Games | Sewing | Music | AI | Neuro | Philosophy | Funding | Art | Security | Ham | WGs | E |
| VR Guild | VR Cart | Simbridge | VRChat | VRTK Tutorials | Photogrammetry | V · T · E |
|
VRBridge is the Noisebridge virtual and augmented reality working group and is part of the Games guild.
|


RESOURCES
We have an HTC Vive VR headset, Windows Mixed Reality headset, and a number of Google Cardboard headsets (for use with Android and iOS phones).
In the back of Noisebridge we have a VR Cart with a VR PC inside with our HTC Vive attached to a 10x10 padded greenscreen cube. For access code, ask [#maintainers maintainers].
HTC Vive VR Headset
Our primary VR setup. Plugged into the VR Cart, but can temporarily be cable-swapped via the breakout box
Acer Windows MR VR Headset
The MR headset has internal inside-out tracking cameras and works well for plugging into your own laptop.
- PC Requirements:
- PC laptop with minimum of NVIDIA GTX 1060 or ATI Radeon 560, 5GB free space
- Software Requirements:
- Install Microsoft Windows 10 (use Bootcamp to install it on Macs).
- Steam
- SteamVR
- SteamVR for Windows MR support
- Windows MR drivers.
Oculus Rift VR Headset
We have an Oculus available by request.
Accessing resources by request
If you want to use one of our resources by request, contact any of the VR maintainers by email or Slack or during events.
EVENTS
We meet on Tuesdays during Gamebridge.
ACTIVITIES
You can come to experience VR and play on the headsets we have.
LEARNING
You can come to learn about VR development with Unity, Unreal and other engines.
We specialize in teaching Unity game development and you can stick around till 8PM for the Gamebridge Unityversity's Codebridge Unity game programming class.
GUILD INFO
Maintainers
- Alex
- Ryan
- Mark: Our 2D game development expert.
- Bernice
- More maintainers wanted! Ask about becoming one.
HISTORY
In march of 2017 we started building a VR cart to allow Noisebridge to have access to the newly purchased Vive and its associated computer.
Projects
Simbridge hackerspace simulator
Simbridge is one of our group projects. It is a collaboratively created virtual Noisebridge game. Learn more about how to help simulate Noisebridge and learn Unity, C# and 3D art in the process!
Mixed Reality Project / Hackerspace Creator
w/ Valentin Burov and Mark Willson
Help create a Mixed Reality Project for use with your smartphone and Cardboard or other like devices!
Web site
- Gamebridge Unityversity VRBridge page for more information about the weekly meetup
- Gamebridge Unityversity VR Development guide for quick-start instructions
Augmented Reality Development
AR SDKs
- Niantic Lighship, made by the Pokemon Go developers.
- Apple and Google's AR kits, phone only unless you pair them with something like Northstar phone-based AR headset frames
- Oculus pass-through API
- Magic Leap SDK
AR Headsets
Consumer-grade see-through augmented reality headsets haven't arrived yet. Here are some options:
- Develop using pass-through on Oculus Quest 2 and other VR headsets with cameras
- Project Northstar Ultraleap with reflectors for phone-based AR using a 3D printable frame. Unity/Unreal plugins and low cost.
- Hololens 2: Expensive at over $3000, but relatively robust support for enterprise users before future affordable devices materialize.
- Magic Leap
- Meta 1 & 2 (Not Facebook Meta, Meta the former AR headset company).