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MetaGuild maintains the structural organization of Noisebridge. We are the keepers of order amongst all of this self-imposed chaos.
{{MetaGuild}}
{{headerbox}}
'''MetaGuild''' is a library of patterns for starting and sustaining guilds at Noisebridge.


We produced the charter detailing Noisebridge's guild system.  We seek to create, improve, honor and encourage [[Guilds]]!
For discussion, find us on #metaguild on [[Discord]].


If you need help creating structure and organization for your guild, whether physical or online, please consider joining MetaGuild.
In the tradition of the [[FractalWorkingGroup]] and the [[Philosophy Guild]].


== Resources ==
*'''PAGE MAINTAINERS:''' [[User:Nthmost|nthmost]], [[User:Lxpk|lxpk]], [[User:Mcint|mcint]]
*'''CHANNEL:''' #metaguild on [[Discord]]
{{boxend}}
[[Category:Guild]]


[[https://share.clickup.com/l/h/4-4378987-1/c3f63029424f213 | Our Task Board]]
== Philosophy ==


The guild model draws from anarcho-syndicalism: Noisebridge as federation, guilds as syndicates. Everyone who uses a guild's resources is implicitly a member of the syndicate — with both the benefits and the responsibilities that come with that.


Put Link to Guild Badge System here
See also: [[User:Nthmost/Guilds_and_AnarchoSyndicalism]]


Other potential resources?
''A note on language: "Maintainer" on this page refers to people who tend this wiki page. A guild is a living social organism — it has organizers, practitioners, and members.''


== Maintainers ==
== Patterns ==


[[User:Mwillson|Mark]] - Organizer </br>
=== Create More Masters ===
[[User:James|James]] - Organizer


== Charter ==
The more people trained who can train others, the more eyes on the guild continuously, the less entropy you'll need to deal with over time.


[[https://docs.google.com/document/d/1sS2OXwxTgD6nfW4b3DSGUx03GIW8p0To-hy1Lr7mADo/edit?usp=sharing| Our Charter]]
Encourage people to learn how to run and maintain the tools and practices of your guild. Get a recognition matrix going. Give credit generously and publicly to people who help clean, fix, and train. The goal is multiplication, not concentration.


Continuing the discussion from [https://discuss.noisebridge.info/t/metaguild-charter/1611 MetaGuild Charter]: Please edit this draft copy of the charter as you see fit, but also explain your edits and ideas on Discuss so we can figure this out.
Watch for this failure mode: someone does something amazing, you thank them, and they say "Oh, I'm just a guy who knows stuff." It sounds humble. It feels anarchist — no hierarchy, no ego, no authority. But it keeps expertise locked in one head instead of letting it reproduce. When they leave, the knowledge dies. When they burn out, there's no replacement.
<div data-theme-toc="true">


"I'm just a guy" is not humility. It's a single point of failure.


=== The Watering Hole ===


</div>
Hold a regular meeting time every week, even if it seems like there's nothing to discuss or work on. Just having that consistent gathering creates community. The [[Infra]] meetup is a good example: everyone now knows they can find someone on Monday nights.
== Charter of MetaGuild ==


<ol start="0" style="list-style-type: decimal;">
The meeting doesn't need an agenda to be valuable. Showing up is the agenda.
<li>Terms</li></ol>


Rank - An identifier of a certain level of achievement, responsibility, and acknowledgement for an individual within the guild. Current Ranks are: Organizer, Journeyman, Guildmaster
=== Avoid the Bottleneck ===


Guild Consensus - The method of making decisions that impact this guild and the way it operates the guild system, analogous to Noisebridge “big C” Consensus. A Master or a Journeyman of any guild can block a Guild Consensus item should they so choose. Guild Consensus items must be made aware to all Masters and Journeymen of all guilds. If a big decision has to do with greater Noisebridge-scope matters, it should be brought up at Noisebridge general as a Noisebridge Consensus item.
Watch for these warning signs:


MetaGuild task board - an online task management tool we use to keep track of what ppl are doing. Currently exists at: https://share.clickup.com/l/h/4-4378987-1/c3f63029424f213
* "I'm tired of running trainings" → no one gets trained
* "X is the only person who can fix Y" → Y stays broken when X leaves
* Fewer than 5 people can answer a question in the guild's chat → next biggest problem to solve


Guild System - the formal system of guilds (aka organizational groups within Noisebridge) which MetaGuild presides over and guides the existence of.
Distributed intelligence works well for anarchists. Find a way to track who knows what, and actively work to spread that knowledge around.


==== 1. Theory of Trust, Ownership, and Transference ====
=== Succession Thinking ===


# Trust - This document provides not only a theory but also a mechanism for a particular level of trust. This document shall be publicly visible to all who wish to see it (and easily accessible via Noisebridge’s main website? &lt;- potentially nebulous). Once one attains the level of Master (see: section 2) within this guild, they are granted access to edit this document. Masters are trusted not to edit this clause out of existence. Amendments (including to this clause) may, however, be made via a consensus of any members (second rank or above) of active guilds.
Ask yourself: "What's my bus number?" — if you got hit by a bus tomorrow, would your work die with you? At Noisebridge, the answer is usually yes. Bus number: 1. Or 0.
# Transference - Should a Master leave/abdicate their responsibilities to this guild, they must ensure any exclusive credentials they own are transferred to another Master. Should all exclusive credentials not be transferred to a new Master, this guild is to be removed and archived.
# Removal - Should a Master leave and they be the sole remaining Master of the guild, the guild should be considered abandoned and the proper steps ought to be taken to remove the guild’s presence from the Noisebridge Guild System. It ought to be archived as per MetaGuild’s archival process. (Should we establish a common grounds for removal/archival within the Metaguild’s Theory? The following is a stab at such a thing) MetaGuild exercises by fiat and virtue of being the Guild System leadership, the exclusive right to remove and archive guilds as is warranted by visible abandonment of such guilds and Guild Consensus amongst MetaGuild’s Masters.


== 2. Masters and JourneyMen ==
If you as an organizer don't feel like you can step away without everything coming to a halt, that's your first problem to solve.


# Every member of the guild starts out in the rank of Organizer. To become a Journeyman, and further, a Master, one must complete certain requirements, usually involving badges. (Should founder of Guild be exempt from such requirements and be automatically Master Level?) There may be multiple Masters.The hierarchy, if there is one, is theoretically determined by merit, no more, no less.
If you start showing up a lot, in a way that people come to rely on you being there, be actively working on distributing that capacity — rather than letting people see you as the central node.
# Masters


==== Minimum Requirements ====
Only add more of your own time if you are actively also looking for people to help you share the load.


A journeyman should become a Master of the MetaGuild upon completion of at least 6 Journeyman level badges, 1 Master level badge, (and the Guild Consensus of all current Masters?).
=== Avoid All-or-Nothing Thinking ===


A Master should be present at Noisebridge general meetings and give a weekly guild report. If they can’t be present, they should defer to other Masters, in other words: ENSURE that at least one Master is present and reporting.
"Well, they only know how to fix one of the machines" is not a reason to discount someone's contribution. Partial knowledge distributed across many people is more resilient than complete knowledge held by one person.


A Master should track other guild members’ task completions, and badge completions, and handle the management duties associated.
Find a way to track who knows what. Celebrate incremental skill-building.


A Master should own all credentials a Journeyman has. They should also own edit access to this document and admin credentials on the Guild’s discussion forum of choice.
=== Badges ===


A Master should at minimum be a Noisebridge philanthropist (or some equivalent category: i.e. one that has 24 hour physical space access and associated responsibilities for space maintenance) We encourage you to achieve higher levels of Noisebridge membership.
A fun mechanism from the [[Badges]] concept: collaborate to create DIY badges that require learning a guild skill to make. For a sewing guild, that might mean sew-your-own badges where making the badge *is* the skill demonstration.


A Master inherits all privileges and responsibilities of lower ranks of the MetaGuild.
Badges serve double duty: recognition for the person earning them, and a visible signal to the community that this guild has a golden path worth walking.


== 3. JourneyMan’s Requirements and Responsibilities ==
=== The Participation Spiral ===


'''Minimum Requirements'''
Picture a spiral. The core is "master of the guild." The outer ring is the newcomer story: walked in off the street, made something in 10 minutes.


An Organizer should become a Journeyman upon completion of at least 6 Organizer level badges and the sponsorship of one Master-level member of the guild.
* The '''outer ring''' is easy — Noisebridge is good at welcoming newcomers.
* The '''core''' takes care of itself — deeply committed people find their way there.
* The '''middle of the spiral''' is where guilds most often fail.


A journeyman should participate in Guild Consensus, which is a Guild-scoped version of Noisebridge “Big C Consensus”. Basically, you can block important, guild-system related decisions that you fundamentally disagree with.
The middle is populated by people who have shown up more than once, want to do their part, and don't know how. Their good intentions get wasted by the absence of a '''golden path''': visible next steps from "first time I made something here" all the way through to trusted and highly skilled. This path doesn't require bureaucracy — only culture: words, deeds, examples, expectations, and recognition when things go well.


'''MetaGuild-Specific'''
=== Communications Channels ===


A journeyman should be able to create tasks and mark tasks as completed on the MetaGuild task board.
Give your guild a home on [[Discord]]. A dedicated channel means people can find each other, ask questions, and stay connected between meetups.


A journeyman of MetaGuild should assist members of other Guilds with guild-management tasks so as to help with interguild cohesion within the Guild System of Noisebridge.
=== Resource Discovery & Networking ===


=== 3. Badges (All numbers subject to revision as we test out the first iteration of the system) ===
Guilds might discover ways to leverage resources outside of Noisebridge in ways that befit their interests — generating organic linkages between Noisebridge and other communities.


==== 1. Organizer Level ====
=== Growing Into Their Own Things ===


Novice TaskRabbit - complete at least 3 tasks on the MetaGuild task board
It could also be that an individual guild outgrows Noisebridge and decides to fill another space somewhere.


NoviceTaskMaster - create at least 3 tasks on the MetaGuild task board
=== Credit as Infrastructure ===


(with the help of a journeyman or higher rank individual)
Credit is how we coordinate trust at scale without central authority.


Assistant - Help another active Guild with a guild-org related task at least 3 times
Credit answers three questions without a manager, a committee, or a gatekeeper:
* '''Who can teach this?'''
* '''Who can vouch for this?'''
* '''Who is responsible for this continuing to exist?'''


Contributor - make at least 20 edits to Noisebridge wiki
That's not authority — that's coordination.


Guilds Contributor - make at least 10 edits to Guild-pages on the wiki.
Without credit, we still answer those questions — just informally and unfairly. Through reputation. Through whispers. Through "ask around." That's not anarchism. That's an invisible hierarchy with no appeal process.


Resourcer - create at least 3 resource pages on the Noisebridge wiki.
Credit makes those answers public, contestable, and transferable.


Badger - Create at least 3 badges for other active Guilds.
When we refuse to document who knows what — when we refuse to keep a ledger of achievement — we are '''gatekeeping by omission'''. When someone puts in 200 hours mastering a skill and we don't write it down anywhere, we've erased their achievement.


Novice Pruner - Remove 2 dead events or pages from the wiki.
Jo Freeman wrote "The Tyranny of Structurelessness" and people love to post it like a gotcha against anarchist organizing. But Freeman wasn't arguing against anarchism — she was arguing against spaces that claim to have no structure while actually running on invisible, unaccountable power networks. The solution isn't less structure. It's intentional, visible, accountable structure.


Novice MetaArtist - Create badge art for a badge
Credit is not hierarchy.<br>
Credit is infrastructure.


Novice FOSSer - Contribute code to the digital badge system for the Guild System
It's the scaffolding that lets the next person climb. It's the map that shows newcomers where to start.


Novice PolyMath - Achieve badges from at least 3 unique guilds
''See also: [[User:Nthmost/Create_More_Masters]]''


== 2. Journeyman Level ==
== See Also ==


are Archiver - Archive a dead guild as per the archival process defined by MetaGuild..
* [[Guilds]] — the full guild directory and philosophy
 
* [[FractalWorkingGroup]] — predecessor model
Web Content Specialist - Assist the Noisebridge webmaster in updating the ‘Guild System’ section of Noisebridge’s website to account for Guild additions and archivals, and general Guild System changes.
* [[Philosophy Guild]]
 
* [[Badges]]
Super Contributor - Make at least 50 edits to the Noisebridge wiki
 
Knowledge Reservoir - Create at least 10 pages on the Noisebridge wiki.
 
Honey Badger - Create 10 badges for other active Guilds
 
Apprentice Pruner - Remove at least 10 dead events/pages from the wiki.
 
Apprentice TaskRabbit - complete at least 20 tasks on the MetaGuild task board
 
Apprentice TaskMaster - create at least 10 tasks on the MetaGuild task board
 
Chairman of the Board - Help set up a task board for a new guild
 
Apprentice FOSSer - Contribute code (at least 10 commits) to the digital badge system for the Guild System
 
Apprentice MetaArtist - Create badge art for at least 10 badges
 
Apprentice PolyMath - Achieve 3 badges each from at least 5 unique guilds.
 
==== 3. Master Level ====
 
Founder - Start a Guild as per the MetaGuild requirements. (see: Section 4a)
 
Reporter - Do at least 3 weekly Guild Reports at the Noisebridge general meeting.
 
Master Contributor - Make at least 100? edits to the Noisebridge wiki. Edit quality will be considered. (Good number? Idk. Mark currently has 88. Let’s compare edit histories!)
 
Master TaskRabbit - complete at least 50 tasks on the MetaGuild task board
 
Greater Hog Badger - Create at least 25 badges for other active Guilds
 
Ammendor - Create and ratify by Guild Consensus an amendment to a guild Charter
 
Master FOSSer - Make at least 50 contributions total to the Guild System section of the Noisebridge website and/or the digital Badge System
 
Master MetaArtist - Create badge art for at least 40 badges
 
Master PolyMath - Achieve 6 badges each from at least 7 unique guilds.
 
=== 4. Founding a new Guild ===
 
==== 1. Requirements ====
 
A group of at least 2 individuals who wish to set up a new Guild should ask themselves the question: Has this been done before? Is it documented already? In order to form a Guild as recognized by the MetaGuild, group must lay out a Charter of their proposed guild, which contains the following, at a minimum:
 
# a theory of trust, ownership, and transference,
# a set of badges, and
# a list of ranks and requirements for achieving said ranks, with at least two ranks, 1 called ‘Journeyman’, 1 called ‘Master’, which meet the minimum requirements set out in this Charter (section 2)
# A guild identity, which is a description of how to uniquely ID your guild..
 
A proposed guild must also have a wiki page with a minimum following set of sections: A Basic Description, Charter, Resources, Maintainers/Members
 
==== 2. Recognition ====
 
New guilds should be proposed either at a MetaGuild meeting or a Noisebridge general meeting during the GuildMaster’s report section. Upon proposal, MetaGuild Masters will do Guild Consensus at the next available MetaGuild meeting to recognize the newly proposed guild. There should be at least 2 people proposing any new guild.
 
==== 3. Sunsetting/Archival ====
 
Guilds deemed ‘inactive’ by MetaGuild (see: section 4(d)) will be archived by a well-defined process such that any information can be retrieved should it or any similar guild want to start up again with minimal effort, thus not ‘re-inventing the wheel’, so to speak.
 
The process is outlined as follows:
 
# Archive the guild wiki page by adding “[[Category:Archived]]” to the bottom of the wiki page
# Move the link to the guild wiki page in /wiki/Guilds from “active guilds” section to “archived guilds” section
 
3)…
 
==== 4. Inactivity ====
 
A guild will be deemed ‘inactive’ if no guild report is delivered by a Master at the weekly Noisebridge meeting for 4 consecutive weeks. An effort should be made by metaguild masters to attempt to reach the impending inactive guild members at the point of 2-3 weeks of inactivity.
 
==== 5. Guild Identity ====
 
Our guild color is Lime. (#00FF00). Our badges will be outlined in this color.
 
We currently have discussions in the Guilds/MetaGuild category of Discuss and the #guilds channel of Slack.
 
Our wiki page can be found at noisebridge.net/wiki/MetaGuild
 
<ol start="6" style="list-style-type: decimal;">
<li>???</li>
<li>Profit.</li></ol>
 
* If you get confused by this draft, [https://docs.google.com/document/d/1sS2OXwxTgD6nfW4b3DSGUx03GIW8p0To-hy1Lr7mADo/edit just reference the original Google Doc.]
* All users minimum Trust Level 1 may edit this: probably you!

Latest revision as of 23:02, 25 March 2026

Noisebridge | About | Visit | 272 | Manual | Contact | Guilds | Stuff | Events | Projects | Meetings | Donate E
Guilds (Volunteer) | Maintainers | Meta | Code | Electronics | Fabrication | Games | Sewing | Music | AI | Neuro | Philosophy | Funding | Art | Security | Ham | WGs E
MetaGuild | Recruiting Guilds | Volunteer | Documentation | Outreach | Working Groups | CommunityWG | Badges E

MetaGuild is a library of patterns for starting and sustaining guilds at Noisebridge.

For discussion, find us on #metaguild on Discord.

In the tradition of the FractalWorkingGroup and the Philosophy Guild.

Philosophy

The guild model draws from anarcho-syndicalism: Noisebridge as federation, guilds as syndicates. Everyone who uses a guild's resources is implicitly a member of the syndicate — with both the benefits and the responsibilities that come with that.

See also: User:Nthmost/Guilds_and_AnarchoSyndicalism

A note on language: "Maintainer" on this page refers to people who tend this wiki page. A guild is a living social organism — it has organizers, practitioners, and members.

Patterns

Create More Masters

The more people trained who can train others, the more eyes on the guild continuously, the less entropy you'll need to deal with over time.

Encourage people to learn how to run and maintain the tools and practices of your guild. Get a recognition matrix going. Give credit generously and publicly to people who help clean, fix, and train. The goal is multiplication, not concentration.

Watch for this failure mode: someone does something amazing, you thank them, and they say "Oh, I'm just a guy who knows stuff." It sounds humble. It feels anarchist — no hierarchy, no ego, no authority. But it keeps expertise locked in one head instead of letting it reproduce. When they leave, the knowledge dies. When they burn out, there's no replacement.

"I'm just a guy" is not humility. It's a single point of failure.

The Watering Hole

Hold a regular meeting time every week, even if it seems like there's nothing to discuss or work on. Just having that consistent gathering creates community. The Infra meetup is a good example: everyone now knows they can find someone on Monday nights.

The meeting doesn't need an agenda to be valuable. Showing up is the agenda.

Avoid the Bottleneck

Watch for these warning signs:

  • "I'm tired of running trainings" → no one gets trained
  • "X is the only person who can fix Y" → Y stays broken when X leaves
  • Fewer than 5 people can answer a question in the guild's chat → next biggest problem to solve

Distributed intelligence works well for anarchists. Find a way to track who knows what, and actively work to spread that knowledge around.

Succession Thinking

Ask yourself: "What's my bus number?" — if you got hit by a bus tomorrow, would your work die with you? At Noisebridge, the answer is usually yes. Bus number: 1. Or 0.

If you as an organizer don't feel like you can step away without everything coming to a halt, that's your first problem to solve.

If you start showing up a lot, in a way that people come to rely on you being there, be actively working on distributing that capacity — rather than letting people see you as the central node.

Only add more of your own time if you are actively also looking for people to help you share the load.

Avoid All-or-Nothing Thinking

"Well, they only know how to fix one of the machines" is not a reason to discount someone's contribution. Partial knowledge distributed across many people is more resilient than complete knowledge held by one person.

Find a way to track who knows what. Celebrate incremental skill-building.

Badges

A fun mechanism from the Badges concept: collaborate to create DIY badges that require learning a guild skill to make. For a sewing guild, that might mean sew-your-own badges where making the badge *is* the skill demonstration.

Badges serve double duty: recognition for the person earning them, and a visible signal to the community that this guild has a golden path worth walking.

The Participation Spiral

Picture a spiral. The core is "master of the guild." The outer ring is the newcomer story: walked in off the street, made something in 10 minutes.

  • The outer ring is easy — Noisebridge is good at welcoming newcomers.
  • The core takes care of itself — deeply committed people find their way there.
  • The middle of the spiral is where guilds most often fail.

The middle is populated by people who have shown up more than once, want to do their part, and don't know how. Their good intentions get wasted by the absence of a golden path: visible next steps from "first time I made something here" all the way through to trusted and highly skilled. This path doesn't require bureaucracy — only culture: words, deeds, examples, expectations, and recognition when things go well.

Communications Channels

Give your guild a home on Discord. A dedicated channel means people can find each other, ask questions, and stay connected between meetups.

Resource Discovery & Networking

Guilds might discover ways to leverage resources outside of Noisebridge in ways that befit their interests — generating organic linkages between Noisebridge and other communities.

Growing Into Their Own Things

It could also be that an individual guild outgrows Noisebridge and decides to fill another space somewhere.

Credit as Infrastructure

Credit is how we coordinate trust at scale without central authority.

Credit answers three questions without a manager, a committee, or a gatekeeper:

  • Who can teach this?
  • Who can vouch for this?
  • Who is responsible for this continuing to exist?

That's not authority — that's coordination.

Without credit, we still answer those questions — just informally and unfairly. Through reputation. Through whispers. Through "ask around." That's not anarchism. That's an invisible hierarchy with no appeal process.

Credit makes those answers public, contestable, and transferable.

When we refuse to document who knows what — when we refuse to keep a ledger of achievement — we are gatekeeping by omission. When someone puts in 200 hours mastering a skill and we don't write it down anywhere, we've erased their achievement.

Jo Freeman wrote "The Tyranny of Structurelessness" and people love to post it like a gotcha against anarchist organizing. But Freeman wasn't arguing against anarchism — she was arguing against spaces that claim to have no structure while actually running on invisible, unaccountable power networks. The solution isn't less structure. It's intentional, visible, accountable structure.

Credit is not hierarchy.
Credit is infrastructure.

It's the scaffolding that lets the next person climb. It's the map that shows newcomers where to start.

See also: User:Nthmost/Create_More_Masters

See Also